Hopoo Video games gave the world its 1st superior search at their future match previous spring in a submit over at the studio’s advancement website. Remarkably, the sequel broke with the unique Risk of Rain’s 2D aspect-scrolling structure and the developers have discussed why in a latest job interview.
Speaking at duration with Laptop Gamer, Paul Morse and Duncan Drummond stated Risk of Rain 2 did not start out as a 3D undertaking. “We experienced a 2D prototype,” stated Drummond. “The twist for that just one was you performed as the monsters in the previous match. We did not want to make Risk of Rain but once more.”
A single of the issues they needed to do with this new undertaking was show objects on the player’s character. It was really hard to thoroughly show this in 2D, so they started off looking at different solutions for conference this prerequisite. “One week it was 2D, the following it was 2.5, and the following week it was 3D,” stated Morse. “And we were being very a great deal earning the belongings in 3D and exhibiting them as a 2D thing, so it was kind of a squander. The moment we transitioned to 3D, it was like, ‘OK, we can essentially do this if we want to.’ Which is the place it took off.”